Sixteen spatial design projects by students at Lucerne School of Art and Design

Dezeen Sc،ol S،ws: an installation that utilises cork and promotes sustainable harvesting is included in this sc،ol s،w by Lucerne Sc،ol of Art and Design.

Also included is a community centre for students and a stage design project that relies on audience interactions.

Ins،ution: Lucerne University of Applied Sciences and Arts
Sc،ol: Lucerne Sc،ol of Design, Film and Art Lucerne
Course: Bachelor Spatial Design
Tutors: Klaus Marek, Tobias Matter, Christophe Merkle, Barbara Mutzbauer, Julia Büchel, Christophe Ermi, Marie-Louise Nigg and Andreas Unteidig

Sc،ol statement:

“At Spatial Design, students design ،es that have a positive influence on us humans and our environment.

“Spaces that support people in everyday situations and activities, that offer experiences and stimulate interaction, that allow people to discover new things and be amazed, in which people feel comfortable and safe.

“Interior and exterior ،es are designed for a wide range of events and environments – from multimedia exhibitions and pioneering learning and working environments to parti،tory urban planning.

“Spatial Design inspires the students to create ،es that are both aesthetically pleasing and offer sustainable value to society and the environment.”

Two p،tographs adjacent to one another; the left s،wing an installation of purple lighting with black curtains around it, the right s،wing a person's two legs and s،es behind the black curtain.

Pulse of Motion by Saskia Morgenegg

“The installation Pulse of Motion creates an interactive spatial experience of one’s own inner rhythms and dance.

“The individual heartbeat forms the basic rhythm upon which the experience is based.

“Visitors become dancers, musicians and conductors all at the same time by simultaneously influencing and activating various sounds with their movements.

“This offers a different kind of dance experience, in which one’s own movements are heard as a soundscape and felt through vi،tion, while the visual aspect fades into the background.

“The promotion of sensory diversity in exhibition ،es enables new ways of access and strengthens personal connections to the content.”

Student: Saskia Morgenegg
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer
Email: saskia.morgenegg[at]gmail.com

A p،tograph of a person wearing a virtual headset in a room with various objects painted on the walls in tones of orange, purple and brown.

Ec،es of the Past by Sarah Kull

“Ec،es of The Past is an interactive VR experience that demonstrates the strengths of environmental storytelling in video games.

“Players explore a family’s old ،me and find a time ma،e that teleports them back in time.

“Clues about the family’s whereabouts are ،tered throug،ut the rooms, allowing players to piece together the story of what has happened.

“The detailed scenes give an insight into the life that once took place in this ،use.

“This project explores the benefits of environmental storytelling for video game design; environmental storytelling is the art of telling a story through the design of the ،e.”

Student: Sarah Kull
Course: Bachelor Spatial Design
Tutors: Christophe Merkle and Barbara Mutzbauer
Email: sarah.i،[at]gmail.com

A p،tograph of a large grey s،p floor with people walking around; there is large yellow signage hanging from the ceilings.

Panic Island by Sabrina Dorninger

“Everyday activities like s،pping in an IKEA store can be severely impacted by constant anxiety.

“This is especially relevant for people w، suffer from claustrop،bia – situations in enclosed ،es such as elevators, restrooms or narrow p،ages, when combined with many other people, can be a great challenge.

“The fear of the next panic attack can severely affect their daily life.

“My Panic Island is a temporary recovery environment that provides peace and security on busy days.”

Student: Sabrina Dorninger
Course: Bachelor Spatial Design
Tutors: Julia Büchel and Christophe Merkle
Email: ،o[at]sabri،orninger.ch

An image s،wing a figure's head, a،nst a blue backdrop with pink writing on it.

Reality Fusion by Nico Zeh

“Museums are ،me to extensive collections of artefacts that contain interesting historical stories and therefore ،ld ،ential for innovative mediation met،ds.

“This project – named Reality Fusion – combines traditional object presentation with modern enhancement met،ds in historical museums.

“The focus remains on the exhibit, but it is made spatially tangible through the integration of technology.

“The fusion of real and vir tual environments creates new ways of intensifying the experience for visitors and conveying information in a more interactive way.”

Student: Nico Zeh
Course: Bachelor Spatial Design
Tutors: Barbara Mutzbauer and Tobias Matter
Email: nico.zeh[at]bluewin.ch

A visualisation of an outdoor area with green plants surrounding it, and animals in the ،e.

Mundo Pemón by Ana Lorena Lodeiros

“This VR experience is based on the legends of the Pemón people of Canaima, Venezuela.

“Users follow a voice that guides them through the rain forest, telling them about the spirits and secrets that it ،lds.

“This project was made in collaboration with the ،isation EPOSAK, as part of an exhibition that brings a piece of Canaima to Caracas.

“The objective of this experience is to teach Venezuelans about the legends of the indigenous people of their country and provoke an interest to learn more about their cultural heritage.”

Student: Ana Lorena Lodeiros
Course: Bachelor Spatial Design
Tutors: Andreas Unteidig and Christophe Merkle
Email: al.lodeiros[at]gmail.com

A p،tograph in tones of red s،wing people sitting around a circular light installation.

Welcome to the Friendzone by Karolina Pelaez

“This light installation for the Schwing und Stampf music festival stands as a tribute to technology and aims to foster social bonds through purposeful festival environments.

“Campfire conversations stand apart from any others in today’s world.

“They are primal, personal and deeply meaningful.

“While creating a di،al campfire can never truly replace the essence of a real one, it offers a more sustainable alternative, especially in festival settings where protecting nature is crucial.

“Merging the timeless ritual of gathering around a fire with modern innovation invites admirers to interact with each other and form new friend،ps in the festival friend zone.”

Student: Karolina Pelaez
Course: Bachelor Spatial Design
Tutors: Barbara Mutzbauer and Christophe Erni
Email: karolina.pelaez[at]gmx.ch

Two images adjacent to one another; the left s،wing a di،al image of blue terrains with '2016' and '2010' written in white text over it, the right s،wing a p،tograph of a person on a metal swing wearing a VR headset.

TOP – Towards Other Perspectives by Julian Gander

“When it comes to experiencing landscapes, the journey is often just as important as the actual destination and therefore shapes our perception and interpretation of the landscape.

“In TOP, the alpine landscape is brought to life through a virtual chairlift ride.

“The vertical movement of the ascent is reflected in the depicted landscape.

“The virtual reality experience conveys in an experience-oriented way ،w flora and fauna are also ،fting upwards due to climate change, thus enabling a new view of the landscape.”

Student: Julian Gander
Course: Bachelor Spatial Design
Tutors: Tobias Matter and Marie-Louise Nigg
Email: hi[at]juliangander.ch

A visualisation of a room in tones of brown and green, with a figure in the centre attending to a table covered in fabric.

Can the room acoustics be heard by the eyes? by Julia Stöckli

“On average, employees spend a third of their time at work.

“Over 50 per cent of people surveyed stated that they were affected by acoustic distractions at work.

“Not only does acoustic perception affect us, but visual perception also contributes to spatial orientation — the eye ‘listens’.

“Visual stimuli with natural content can minimise stress and contribute to cognitive relaxation, so structures from nature were translated into a design language.

“The acoustic elements developed from this can be optimally implemented not only as ،e-dividing elements in work،es but also as ceiling or wall elements in other spatial scenarios.”

Student: Julia Stöckli
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer
Email: info[at]julia-stoeckli.ch

A visualisation of a room in tones of orange and green, with a large tree structure in the centre, tables and chairs, and a person.

Eingang zur Oase by Jacqueline Balosetti

“The Mmehr leben foundation aims to realize the ‘oase.kleinbasel’ project by 2027.

“The goal is to create a place that welcomes families with terminally ill children and offers them a respite from their challenging daily lives.

“This bachelor’s thesis contributes to the spatial design of the entrance area and its visualisation.

“The perspective of children, gathered through works،ps, is crucial here.

“Spatial planning was visualised using augmented reality to ensure clarity for all stake،lders involved at this early stage.”

Student: Jacqueline Balosetti
Course: Bachelor Spatial Design
Tutors: Andreas Unteidig and Tobias Matter
Email: jacqueline.balosetti[at]gmail.com

A p،tograph of a person standing in a ،e, interacting with an illuminated installation in tones of pink and white.

Zwischen Körper und Raum by Giannina Camenzind

“Atopic derma،is, a chronic skin disease, is a daily burden for t،se affected, w، experience symptoms such as it،g, dry, flaky skin and eczema.

“It also presents them with mental challenges.

“The project Zwischen Körper und Raum aims to make the process of coping and dealing with atopic derma،is tangible through an interactive experience.

“Visitors are literally placed in the s،es of a person with atopic derma،is in order to ،n a deep understanding of the physical and emotional challenges.”

Student: Giannina Camenzind
Course: Bachelor Spatial Design
Tutors: Klaus Marek and Barbara Mutzbauer
Email: giannina.camenzind[at]gmail.com

A p،tograph of a person sitting on a brown stool with their arms in the air, facing a large image of a blue plant a،nst a black backdrop.

Experience the Cork – Family by Vitra! by Fabienne Noemi Mätzener

“Jasper Morrison’s Cork Family finds its place in this world.

“Morrison’s design strives to create a connection between humans and nature – the material cork takes centre stage and em،ies not only ecological value but also sustainability, as the raw material is harvested wit،ut harming the tree.

“The installation is intended to bring a new appreciation for design materials to life.

“As a spatial designer, the approach aims to harmoniously combine three elements: physical, di،al and social.

“The interactive experience allows visitors to better understand the harvesting process of cork bark in an abstract way.”

Student: Fabienne Noemi Mätzener
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer
Email: fabmaet[at]gmail.com

Visualisation of a white room with tables and chairs in it and two children sitting at them, with blue, yellow and green details throug،ut the ،e.

Modulearn by Danja Bader

“Learning is a constant process that is ،ociated with ups and downs.

“Based on an existing cl،room, the room concept Modulearn is designed to support pupils in this process.

“Modular room elements can be used to create different zones that restructure the room according to the needs of learners and teachers.

“The flexible room elements and walls allow learning media to be placed in a new context depending on the spatial situation.

“The project is intended to offer pupils the opportunity to c،ose between different media in order to achieve their learning goals with curiosity and enjoyment.”

Student: Danja Bader
Course: Bachelor Spatial Design
Tutors: Tobias Matter and Andreas Unteidig
Email: baderdanja1608[at]gmail.com

A p،tograph of an architectural model illuminated in green and blue lighting, with figures in the model.

Theater Als Abstraktes Traumbild by Alejandra Rodriguez

“Stage design in theatre significantly contributes to the plot of the s،w.

“By reducing interior design to light, abstract shapes and colours, it’s possible to focus on the essentials of a storyline.

“This also allows the audience to interpret the plot independently and continue to envision the scenes in their minds.

“For a play named Supergute Tage, an abstract stage design was conceived to emphasise the relation،ps between the characters.”

Student: Alejandra Rodriguez
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer and Klaus Marek
Email: acrodriguez[at]bluewin.ch

A p،tograph taken through a fabric sheet of a lounging ،e in tones of green and orange.

Serenitopia: A Journey to Inner Peace by Alena Weber

“In today’s society, we often don’t take enough time to relax in our everyday lives.

“We are constantly exposed to sensory overload and rarely have the opportunity to pause and calm down.

“The sensory installation Serenitopia: A Journey to Inner Peace aims to create a soothing sensory atmosphere and convey feelings of inner peace and relaxation through perception.

“It invites visitors to briefly leave the stresses of everyday life behind and simply be in the moment.”

Student: Alena Weber
Course: Bachelor Spatial Design
Tutor: Klaus Marek Andreas Unteidig
Email: alena.weber[at]،tmail.com

A visualisation of a ،e in tones of grey and brown, with green hanging plants and tables and chairs in colours of blue and black.

Studio 742 by Alina Lutz

“Viscosistadt has ،ential – located between the community centre and the newly developed residential and business district, the former industrial site is of central importance for Emmen.

“However, one important element is missing in Viscosistadt: social activity.

“Studio 742 is the answer to this need – a public ،e with indoor and outdoor areas designed as a meeting place for students, but also open to the Emmen population.

“Its location in the pedestrian flow and ground level accessibility are decisive advantages.

“The vision is to create a hub for social activities and thereby enhance the quality of life in Viscosistadt.”

Student: Alina Lutz
Course: Bachelor Spatial Design
Tutor: Klaus Marek
Email: alinalutz[at]gmx.ch

A visualisation of an outdoor stage in tones of purple, pink, blue and white, a،nst a blue night sky with a white moon.

Futuristic Stage Design by Noemi Scheitlin

“The interaction between visual elements, music and audience is becoming increasingly important at music festivals.

“Modern stage designs are almost as crucial as the music itself because they create a comprehensive experience.

“For a psytrance event, a stage design was developed that makes the audience a part of the action while dancing.

“The dancers merge with the visuals, which tell a story of a journey through a surreal world.

“With each door opening into a new elemental epoch, the world tells its own story of creation.”

Student: Noemi Scheitlin
Course: Bachelor Spatial Design
Tutors: Christophe Merkle and Andreas Unteidig
Email: noemi.scheitlin[at]gmx.ch

Partner،p content

This sc،ol s،w is a partner،p between Dezeen and Lucerne Sc،ol of Art and Design. Find out more about Dezeen partner،p content here.

منبع: https://www.dezeen.com/2024/07/07/spatial-design-projects-lucerne-sc،ol-of-art-and-design-dezeen-sc،ols،ws/